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webrtc streaming real-time video-conferencing live-streaming peer-to-peer media-server low-latency sfu voip xr vr ar openxr monado

WebRTC Solutions

Real-time communication platforms and streaming infrastructure for web, mobile, and XR applications.

WebRTC Solutions

Real-Time Communication

We build WebRTC-based solutions for video conferencing, live streaming, and real-time data exchange. From simple peer-to-peer connections to large-scale streaming infrastructure.

Sub-Second Latency

WebRTC enables true real-time communication with latencies under 500ms—essential for interactive applications where every millisecond matters.

Architecture Overview


flowchart TB
    subgraph Clients["Client Applications"]
        A[Web Browser]
        B[Mobile App]
        C[Desktop App]
    end

    subgraph Signaling["Signaling Layer"]
        D[WebSocket Server]
        E[Session Management]
    end

    subgraph Media["Media Infrastructure"]
        F[TURN/STUN]
        G[SFU/MCU]
        H[Recording]
    end

    subgraph Delivery["Content Delivery"]
        I[CDN]
        J[Edge Nodes]
    end

    A & B & C <--> D
    D <--> E
    A & B & C <--> F
    F <--> G
    G --> H
    G --> I
    I --> J

    style Clients fill:#e0f2fe,stroke:#0284c7
    style Signaling fill:#fef3c7,stroke:#d97706
    style Media fill:#dcfce7,stroke:#16a34a
    style Delivery fill:#fce7f3,stroke:#db2777

    

Video Conferencing

Custom video conferencing solutions tailored to your needs:

FeatureCapabilityImplementation
Multi-Party CallsAdaptive quality per participantSFU architecture
Screen SharingDesktop, window, tab sharingScreen capture API
RecordingServer-side, client-sideMediaRecorder, cloud storage
IntegrationCalendar, CRM, workflowsREST APIs, webhooks

Live Streaming

Scale Without Limits

Our streaming infrastructure scales from hundreds to millions of concurrent viewers with consistent sub-second latency.
CapabilityDescriptionUse Cases
Low-Latency Delivery<500ms glass-to-glassInteractive streaming
Multi-PlatformWeb, mobile, TVBroad reach
Interactive FeaturesReal-time engagementLive commerce, events
VOD IntegrationLive-to-VOD workflowContent management

IoT Video

Video solutions for embedded and IoT applications:

SolutionDescriptionBenefits
Camera-to-CloudDirect streaming from devicesRemote monitoring
Remote MonitoringMulti-device dashboardsCentralized control
Edge ProcessingOn-device video analysisReduced bandwidth
Low-BandwidthAdaptive bitrate, compressionConstrained networks

XR Remote Rendering

VR/AR/MR Streaming

Stream high-fidelity XR experiences from powerful servers to lightweight standalone headsets—enabling superior graphics quality, reduced device costs, and extended battery life.

ElectricMaple & Monado Integration

We leverage the ElectricMaple stack for enterprise XR streaming solutions, combining OpenXR, GStreamer, and WebRTC for low-latency remote rendering.


flowchart LR
    subgraph Server["Rendering Server"]
        A[OpenXR Application]
        B[GPU Rendering]
        C[GStreamer Encoder]
    end

    subgraph Transport["WebRTC Transport"]
        D[Video Stream]
        E[Pose Data]
        F[Controller Input]
    end

    subgraph Client["XR Headset"]
        G[Monado Runtime]
        H[Display]
        I[Tracking]
    end

    A --> B --> C
    C --> D
    D --> G --> H
    I --> F --> E --> A

    style Server fill:#f3e8ff,stroke:#9333ea
    style Transport fill:#fef3c7,stroke:#d97706
    style Client fill:#e0f2fe,stroke:#0284c7

    

XR Streaming Capabilities

FeatureDescriptionBenefit
Remote RenderingGPU-intensive rendering on serverLightweight headsets, longer battery
Low LatencyWebRTC + motion-to-photon optimizationComfortable VR experience
OpenXR StandardCross-platform compatibilityWorks with any OpenXR application
WiFi 6/6E SupportHigh-bandwidth wireless streamingUntethered freedom

Use Cases

ApplicationIndustryExample
Training SimulationsEnterprise, DefenseComplex scenarios on thin clients
Design ReviewAutomotive, ArchitectureHigh-polygon CAD models in VR
Remote CollaborationEngineering, HealthcareShared XR workspaces
Industrial VisualizationManufacturingDigital twin inspection
Location-Based XREntertainment, RetailMulti-user AR experiences

Technology Stack

ComponentTechnologyPurpose
XR RuntimeMonadoOpen-source OpenXR implementation
StreamingElectricMapleWebRTC-based XR transport
EncodingGStreamer + NVENC/VAAPIHardware-accelerated video encoding
TrackingInside-out, externalPose and controller tracking

Hardware Requirements

Server: RTX 4090 or higher for 90Hz+ streaming. Client: Any OpenXR-compatible headset (Meta Quest, HTC Vive, etc.) with WiFi 6/6E for optimal latency.

Implementation Process

  1. Requirements Analysis: Define participants, quality, latency targets
  2. Architecture Design: Select topology (P2P, SFU, MCU)
  3. Infrastructure Setup: Deploy signaling and media servers
  4. Client Development: Build platform-specific applications
  5. Quality Optimization: Tune codecs, adaptive bitrate
  6. Scale Testing: Load testing and capacity planning

Building a real-time communication product? Reach out to discuss architecture and implementation.